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Boss Strategy

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Boss Strategy Empty Boss Strategy

Post  Munch Thu May 07, 2009 12:27 pm

Introduction
Auriaya is a boss encounter in Ulduar after defeating Kologarn. She roams around the Observation Ring, the area beyond the Shattered Walkway.

She has an enrage timer of 10 minutes.


Auriaya's Abilities
- Horrifying Screech: The screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 5 seconds.

- Sentinel Blast: Inflicts 5500 Shadow damage and increases Shadow damage taken by 100% for 5 seconds. Stacks 5 times.

- Sonic Screech: A Sonic Shockwave that deals 74000 to 86000 Shadow damage to all enemies in its path. The Shockwave damage is split between all targets in its path.

- Summon Swarming Guardian: Summons a swarm of smaller panthers.

ADDS
Sanctum Sentry (2 adds with 335k HP each)
- Savage Pounce: A savage pounce that inflicts 9250 to 10750 Physical damage and an additional 4625 to 5375 Physical damage every second for 5 second.

- Strength of the Pack: The presence of other members of the pack increases damage done by 50% to all members of the pack within 20 yards.

Feral Defender (200k HP)
Spawns about 1 minute into the fight

- Feral Essence: Each essence increases the damage dealt by the Feral Defender by 50%. The Feral Defender can revive himself at the cost of one of his Feral Essences. This starts out stacked to 9.

- Feral Pounce: The Feral Defender pounces the target stunning them for 4 secconds and inflicting 417 to 483 Shadow damage every second.

- Feral Rush: Charges an enemy, dealing 927 to 973 Physical damage and causing them to bleed for 0 additional damage over 6 seconds. Also interrupts casting.
When the Feral Defender dies it leaves behind Seeping Feral Essence.

- Seeping Feral Essence: The Seeping Essence of the Feral Defender Inflicts 6500 Shadow damage every second. This is basically a void zone.


Fight Strategy

Positioning
Have your offtank stand atleast 20 yards away from where Auriaya will be tanked. The rest of the raid except for the two tanks and a hunter should stand out of line of sight of Auriaya to ensure the sentries don't pounce them. After the add's are both under control, the raid should move between them, staying grouped up for Sonic Screech. After a fear always group back up.

The Pull
The pull is the most crucial element to the fight, and it is not uncommon for groups to spend longer learning how to pull than actually learning the fight. The two panther adds that follow the boss will Pounce on the initial aggro target if they are out of melee range but within line of sight. The goal is to not have the 2 adds Pounce anyone, so the pull must be done while both tanks are out of LoS from the boss until she is within melee range.

A good place for the tanks to stand at the beginning is in the small enclave with the urn to the side of the stairs. Various classes have abilities that can be used to pull the boss, it is recommended that your group contains at least one of these classes:

Shaman: Totems can be placed in the center of the circular area at the end of the path the boss takes. She will gain contact aggro onto the shaman, and will walk up the stairs into melee range of the tanks hiding in the enclave, who will then taunt their targets. Due to the Tremor Totem requirement for this fight, totems will be the standard pull mechanic for most 10-man groups unless a Hunter is available.

Hunter: Misdirects can and should be used, or traps placed on the ground similar to totems.

Death Knight: Death and Decay can be placed in the center from range similar to traps or totems. The timing is important, if the Death Knight is too slow to run back around into the enclave they will be pounced. This works best if the Death Knight in question is one of the tanks.

The panthers also buff themselves if they're within close range to each other so splitting them up is highly recommended.

The Fight
Kill the two Sentries. If the off tank is going to pick up the remaining Sentry after his target is dead, they need to be sure not to taunt from outside of melee range because the Sentry will still pounce even after the fight begins.

Once the adds are dead, focus on Auriaya until she summons the Feral Defender. Always be sure to have the ranged grouped up, and have the Main Tank facing the boss towards the raid. That way, melee behind the boss are the only ones that need to move for Sonic Screech. A well placed tremor totem can cover the raid group, main tank, and possibly the melee with this setup.

Have your Off tank ready for once the Feral Defender spawns. It's difficult to control, and will jump around all over the place. Killing it gives you 30 seconds or so to focus solely on Auriaya, but creates a void zone that can cause issues when people are feared through it at low health. Always make sure to kill the Feral Defender outside of where your raid is standing to minimize the risk of people running through it while feared.

Alternating between killing the Feral Defender and Killing Auriaya will let you kill her with plenty of time left. If you're going for the achievement Nine Lives, simply repeat this sequence without doing too much DPS to Auriaya while waiting for the Feral Defender to repop.
Munch
Munch
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Posts : 319
Join date : 2009-05-06
Age : 39
Location : Washington

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Boss Strategy Empty Re: Boss Strategy

Post  Guest Wed May 13, 2009 11:12 pm

read

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