Boss Strategy
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Boss Strategy
Introduction
Freya is in the center of the valley in Ulduar, surrounded by three ancients which all have unique abilities that will make the fight harder if players choose not to kill them prior to fighting Freya.
Freya's Abilities
Health Points: 1,400,000
- Sunbeam: Deals 10,638-12,362 nature damage to all enemies within an 8 yard radius of the target. 1.5 second cast time.
- Nature’s Fury: Applied to an enemy target for 10 seconds. Deals 4,625-5,375 nature damage to all nearby players everyone 1 second.
- Touch of Eonar:Heals Freya 24,000 health every 1 second
- Attuned to Nature: Fight starts with 150 stacks of this buff. Each stack increases healing on Freya by 4%.
- Photosynthesis: Heals plant life for 10,000 damage every 1 second.
The Fight
Upon engaging Freya she will begin spawning adds. These adds heal Freya through a self buff system. At the beginning of the fight Freya will have 150 stacks of a buff, each stack increases healing done on her by 4% (600% total). Each time you kill an add one of these buffs is removed.
Phase 1
Adds spawn every minute.
Wave Type 1
- Storm Lasher: Casts area effect lightning damage in a 15 yard radius. Also casts chain lightning that hits up to 4 targets.
- Snaplasher: Stacking debuff upon dealing damage, increases damage by 1% and reduces speed by 1%, stacks up to 99 times. As this reaches a critical mass stack you’ll need to kite these.
- Ancient Water Elemental: Frontal cone tidal burst, deals 8,000 damage. Face these away from the main raid body.
Wave Type 2
- Detonating Lasher: Spawn around Freya in a circle in packs of 12. Reduces Freya’s healing buff by 2 stacks per mob.
Wave Type 3
- Ancient Protector - Removes stacks of Freya’s buff. Also casts conservator’s grip, which prevents attacking and casting spells. Stand under the healthy mushrooms to remove conservator’s grip.
Phase 2
During phase 2 no more adds will spawn. At this point it’s essentially just a tank and spank fight. Freya has the same abilities as in phase one. In addition, she also had lifebinder’s gift…trees spawn around freya every 30 seconds, kill all of these within 15 second duration or they will heal Freya for 15%.
Freya is in the center of the valley in Ulduar, surrounded by three ancients which all have unique abilities that will make the fight harder if players choose not to kill them prior to fighting Freya.
Freya's Abilities
Health Points: 1,400,000
- Sunbeam: Deals 10,638-12,362 nature damage to all enemies within an 8 yard radius of the target. 1.5 second cast time.
- Nature’s Fury: Applied to an enemy target for 10 seconds. Deals 4,625-5,375 nature damage to all nearby players everyone 1 second.
- Touch of Eonar:Heals Freya 24,000 health every 1 second
- Attuned to Nature: Fight starts with 150 stacks of this buff. Each stack increases healing on Freya by 4%.
- Photosynthesis: Heals plant life for 10,000 damage every 1 second.
The Fight
Upon engaging Freya she will begin spawning adds. These adds heal Freya through a self buff system. At the beginning of the fight Freya will have 150 stacks of a buff, each stack increases healing done on her by 4% (600% total). Each time you kill an add one of these buffs is removed.
Phase 1
Adds spawn every minute.
Wave Type 1
- Storm Lasher: Casts area effect lightning damage in a 15 yard radius. Also casts chain lightning that hits up to 4 targets.
- Snaplasher: Stacking debuff upon dealing damage, increases damage by 1% and reduces speed by 1%, stacks up to 99 times. As this reaches a critical mass stack you’ll need to kite these.
- Ancient Water Elemental: Frontal cone tidal burst, deals 8,000 damage. Face these away from the main raid body.
Wave Type 2
- Detonating Lasher: Spawn around Freya in a circle in packs of 12. Reduces Freya’s healing buff by 2 stacks per mob.
Wave Type 3
- Ancient Protector - Removes stacks of Freya’s buff. Also casts conservator’s grip, which prevents attacking and casting spells. Stand under the healthy mushrooms to remove conservator’s grip.
Phase 2
During phase 2 no more adds will spawn. At this point it’s essentially just a tank and spank fight. Freya has the same abilities as in phase one. In addition, she also had lifebinder’s gift…trees spawn around freya every 30 seconds, kill all of these within 15 second duration or they will heal Freya for 15%.
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