Rotface Strat
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Rotface Strat
Rotface has an estimated 36.26 million in HP.
ENVIRONMENT, POSITIONING, AND PULL:
(1) Rotface's room is circular and has one entrance, which becomes gated once the encounter starts.
(2) 2 tanks are needed for this fight. One for the boss, and one to kite the Big Ooze add. You can use a ranged tank for kiting, but it is just as easily done by a normal tank (DK preferred). Why lose DPS on the boss if you don't need to?
(3) MT runs in and places Rotface in the center of the room. Everyone who isn't one of the 2 tanks makes a melee ranged semi-circle around the boss. This will place them outside of the range of Ooze Flood and the Big Ooze kite path. The OT/kite tank will place himself on the outside edge of the room.
BOSS/ADD/ENVIRONMENT ABILITIES:
First I'll talk a bit about environment damage, then about Rotface himself. Finally, I'll discuss how to handle the Little Oozes and the Big Ooze, which is really the core of the encounter. BIG NOTE: The damage on these abilities changed frequently during the PTR, so I wouldn't be surprised if these aren't the final numbers.
OOZE FLOOD
-The Ooze Flood inflicts 6338 to 6662 damage every 1 sec and reduces move speed by 10% for 5 seconds (speculation) stacking up to 10 times.
-Throughout the encounter, 1/4 of the room will be flooded with ooze at a time (NE, SE, NW, or SW). There is a pattern to this. Lets say the first sector flooded is NE. The next will be SE, NW or SW. If the next is SE, then the third sector will be NW or SW. Lastly, if the third sector is NW, then the last will be SW. After four floods, the pattern will rest but not necessarily in that order. So, the sector that is flooded is random, but cannot be flooded again until each other sector is flooded in turn.
With the positioning I am recommending, the only raid member that will have to contend with these is the Off/Kite Tank. Ooze Flood is easily avoided this way.
SLIME SPRAY
-1.5sec cast, ??yd cone. Approximately 5 second channel. 20 second frequency.
-Raining Green Ooze deals 5363 to 5637 Nature to enemies in cone and deals 6338 to 6662 Nature damage to enemies in a cone in-front of the enemy every second while channeled. Note: this may be 10man damage.
-This is a basic channeled cone that is targeted at a random raid member. Though it is only a 1.5sec cast, Rotface will first turn, target, and then begin the cast, which gives you another second or so. There is also a raid warning for those not paying attention to the bosses movement. Everyone but the targeted person must run to the MT's side of the boss. Once casted, the targeted raid member should also run out of the channeled cone. When over, everyone should reset their positions. Handling Slime Spray in this way removes the RNG out of what direction the cone will be cast, and guarantees the tank will never be hit by it.
MUTATED INFECTION
-Instant Cast. 15 sec frequency.
-Inflicts 3900 to 4100 damage every 1 sec. Reduces healing received by 75%. When the Infection is removed a Small Ooze is created.
=Similar mechanic to Grobbulus, but instead of spawning a poison cloud, you spawn a Small Ooze. Do not "insta" cleanse this. Read below for strat.
LITTLE OOZES AND BIG OOZES
LITTLE OOZE
These are spawned after Mutated Infection is removed. Every 15sec, a random raid member will be infected with Mutated Infection. They must run to the OT/Kite Tank and then be cleansed to drop the add. At this point the OT will hold the Little Ooze until a second one is spawned in the same manner. When two Little Oozes are next to each other, they will merge into a Big Ooze.
STICKY OOZE
1 second cast.
The Ooze sprays a puddle of Green Goo near the target. The Green Goo inflicts 2925 to 3075 damage every 1 sec and decreases move speed by 50%.
As stated, a small puddle will spawn near, not on the target. Do not stand in it.
WEAK RADIATING OOZE
-The Radiating Ooze inflicts 3413 to 3587 damage to enemies within 10 yards every 2 sec, it will also cause the Little Ooze to merge with other nearby Ooze.
-When the 2nd Little Ooze is dropped in this aura, it will merge the two creating a Big Ooze.
BIG OOZE
The Big Ooze is created by merging two Little Oozes as seen above. Once the Big Ooze is spawned, the OT will start to kite. The Big Ooze moves slowly, making kiting fairly easy. It is unknown if the Big Ooze can be stunned, snared, or rooted. All future Infected raiders will run in-front of the Big Ooze and be cleansed to drop a Little Ooze. The Big Ooze will absorb the Little Ooze and grow bigger. After the Big Ooze absorbs 5 Little Oozes, it will stop moving and cast Unstable Ooze Explosion.
STICKY OOZE
-1 sec cast.
-The Ooze sprays a puddle of Green Goo near the target. The Green Goo inflicts 2925 to 3075 damage every 1 sec and decreases move speed by 50%.
As stated, a small puddle will spawn near, not on the target. Do not stand in it.
RADIATING OOZE
-The Radiating Ooze inflicts 4,388 to 4,612 damage to enemies within 10 yards every 2 seconds, it will also cause the Big Ooze to merge with other nearby Ooze.
-When Little Oozes are dropped in this aura, it will merge the two, creating an even bigger, Big Ooze which builds up charges of Unstable Ooze.
UNSTABLE OOZE
-Increases damage dealt by 20%. Stacks to 5. Applied each time an ooze merges with Big Ooze.
-Self explanatory. When 5 stacks are reached the Big Ooze freezes in place and casts Unstable Ooze Explosion.
UNSTABLE OOZE EXPLOSION
-Launches multiple (8+) bolts of ooze, inflicting 9,750 to 10,250 damage to anyone caught in landing area. This is caused by the Big Ooze merging with other oozes 5 times. The Big Ooze is destroyed in the process [NOTE: May be 10man numbers].
-This is my own description of the ability, as the definition currently provided does not match the version seen on the PTR. After the 5th Little Ooze is absorbed, the Big Ooze will freeze in place and cast this ability, shooting out several (8+) "rockets" of ooze that have travel time to where the targets were standing at the time of the cast. Immediately after the "ooze rockets" are launched, the DPS, healers, and MT must scatter from the center, effectively preventing this damage. The OT seems to have a "homing" rocket launched at him that is unavoidable.
After this, repeat the strat until the boss is dead.
IMPORTANT NOTES:
1. The key to this fight is managing the oozes.
2. When Rotface turns to cast Slime Spray, and your not the target, run to the tank. If you are targeted, run to the tank immediately after Slime Spray is cast. After Slime Spray is finished, reset your positions.
3. Immediately after Unstable Ooze explosion is cast, run away from the middle of the room.
4. DO NOT CLEANSE MUTATED INFECTION EARLY! Wait until the Infected raider gets into position first.
[source]
ENVIRONMENT, POSITIONING, AND PULL:
(1) Rotface's room is circular and has one entrance, which becomes gated once the encounter starts.
(2) 2 tanks are needed for this fight. One for the boss, and one to kite the Big Ooze add. You can use a ranged tank for kiting, but it is just as easily done by a normal tank (DK preferred). Why lose DPS on the boss if you don't need to?
(3) MT runs in and places Rotface in the center of the room. Everyone who isn't one of the 2 tanks makes a melee ranged semi-circle around the boss. This will place them outside of the range of Ooze Flood and the Big Ooze kite path. The OT/kite tank will place himself on the outside edge of the room.
BOSS/ADD/ENVIRONMENT ABILITIES:
First I'll talk a bit about environment damage, then about Rotface himself. Finally, I'll discuss how to handle the Little Oozes and the Big Ooze, which is really the core of the encounter. BIG NOTE: The damage on these abilities changed frequently during the PTR, so I wouldn't be surprised if these aren't the final numbers.
OOZE FLOOD
-The Ooze Flood inflicts 6338 to 6662 damage every 1 sec and reduces move speed by 10% for 5 seconds (speculation) stacking up to 10 times.
-Throughout the encounter, 1/4 of the room will be flooded with ooze at a time (NE, SE, NW, or SW). There is a pattern to this. Lets say the first sector flooded is NE. The next will be SE, NW or SW. If the next is SE, then the third sector will be NW or SW. Lastly, if the third sector is NW, then the last will be SW. After four floods, the pattern will rest but not necessarily in that order. So, the sector that is flooded is random, but cannot be flooded again until each other sector is flooded in turn.
With the positioning I am recommending, the only raid member that will have to contend with these is the Off/Kite Tank. Ooze Flood is easily avoided this way.
SLIME SPRAY
-1.5sec cast, ??yd cone. Approximately 5 second channel. 20 second frequency.
-Raining Green Ooze deals 5363 to 5637 Nature to enemies in cone and deals 6338 to 6662 Nature damage to enemies in a cone in-front of the enemy every second while channeled. Note: this may be 10man damage.
-This is a basic channeled cone that is targeted at a random raid member. Though it is only a 1.5sec cast, Rotface will first turn, target, and then begin the cast, which gives you another second or so. There is also a raid warning for those not paying attention to the bosses movement. Everyone but the targeted person must run to the MT's side of the boss. Once casted, the targeted raid member should also run out of the channeled cone. When over, everyone should reset their positions. Handling Slime Spray in this way removes the RNG out of what direction the cone will be cast, and guarantees the tank will never be hit by it.
MUTATED INFECTION
-Instant Cast. 15 sec frequency.
-Inflicts 3900 to 4100 damage every 1 sec. Reduces healing received by 75%. When the Infection is removed a Small Ooze is created.
=Similar mechanic to Grobbulus, but instead of spawning a poison cloud, you spawn a Small Ooze. Do not "insta" cleanse this. Read below for strat.
LITTLE OOZES AND BIG OOZES
LITTLE OOZE
These are spawned after Mutated Infection is removed. Every 15sec, a random raid member will be infected with Mutated Infection. They must run to the OT/Kite Tank and then be cleansed to drop the add. At this point the OT will hold the Little Ooze until a second one is spawned in the same manner. When two Little Oozes are next to each other, they will merge into a Big Ooze.
STICKY OOZE
1 second cast.
The Ooze sprays a puddle of Green Goo near the target. The Green Goo inflicts 2925 to 3075 damage every 1 sec and decreases move speed by 50%.
As stated, a small puddle will spawn near, not on the target. Do not stand in it.
WEAK RADIATING OOZE
-The Radiating Ooze inflicts 3413 to 3587 damage to enemies within 10 yards every 2 sec, it will also cause the Little Ooze to merge with other nearby Ooze.
-When the 2nd Little Ooze is dropped in this aura, it will merge the two creating a Big Ooze.
BIG OOZE
The Big Ooze is created by merging two Little Oozes as seen above. Once the Big Ooze is spawned, the OT will start to kite. The Big Ooze moves slowly, making kiting fairly easy. It is unknown if the Big Ooze can be stunned, snared, or rooted. All future Infected raiders will run in-front of the Big Ooze and be cleansed to drop a Little Ooze. The Big Ooze will absorb the Little Ooze and grow bigger. After the Big Ooze absorbs 5 Little Oozes, it will stop moving and cast Unstable Ooze Explosion.
STICKY OOZE
-1 sec cast.
-The Ooze sprays a puddle of Green Goo near the target. The Green Goo inflicts 2925 to 3075 damage every 1 sec and decreases move speed by 50%.
As stated, a small puddle will spawn near, not on the target. Do not stand in it.
RADIATING OOZE
-The Radiating Ooze inflicts 4,388 to 4,612 damage to enemies within 10 yards every 2 seconds, it will also cause the Big Ooze to merge with other nearby Ooze.
-When Little Oozes are dropped in this aura, it will merge the two, creating an even bigger, Big Ooze which builds up charges of Unstable Ooze.
UNSTABLE OOZE
-Increases damage dealt by 20%. Stacks to 5. Applied each time an ooze merges with Big Ooze.
-Self explanatory. When 5 stacks are reached the Big Ooze freezes in place and casts Unstable Ooze Explosion.
UNSTABLE OOZE EXPLOSION
-Launches multiple (8+) bolts of ooze, inflicting 9,750 to 10,250 damage to anyone caught in landing area. This is caused by the Big Ooze merging with other oozes 5 times. The Big Ooze is destroyed in the process [NOTE: May be 10man numbers].
-This is my own description of the ability, as the definition currently provided does not match the version seen on the PTR. After the 5th Little Ooze is absorbed, the Big Ooze will freeze in place and cast this ability, shooting out several (8+) "rockets" of ooze that have travel time to where the targets were standing at the time of the cast. Immediately after the "ooze rockets" are launched, the DPS, healers, and MT must scatter from the center, effectively preventing this damage. The OT seems to have a "homing" rocket launched at him that is unavoidable.
After this, repeat the strat until the boss is dead.
IMPORTANT NOTES:
1. The key to this fight is managing the oozes.
2. When Rotface turns to cast Slime Spray, and your not the target, run to the tank. If you are targeted, run to the tank immediately after Slime Spray is cast. After Slime Spray is finished, reset your positions.
3. Immediately after Unstable Ooze explosion is cast, run away from the middle of the room.
4. DO NOT CLEANSE MUTATED INFECTION EARLY! Wait until the Infected raider gets into position first.
[source]
Shay- Peon
- Posts : 35
Join date : 2009-05-07
Age : 36
Location : New York
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