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Boss Strategy - Phases 3 & 4

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Boss Strategy - Phases 3 & 4 Empty Boss Strategy - Phases 3 & 4

Post  Munch Thu May 07, 2009 1:32 pm

Phase 3: Aerial Command Unit

Positioning Phase 3
There is no set positioning for this phase - everyone will be moving around constantly in order to kite and DPS down each successive Assault Bot. All raid members should be flexible as they avoid Assault and Bomb Bots and follow their assignments, detailed below.

The Pull
There is no pull to speak of for this phase. The Aerial Command Unit (ACU) floats down from above the centre of the raid and Mimiron boards it. Once the ACU is targetable, the warlock tank should immediately pick him up and drag him backwards away from the centre of the room. Ranged DPS can start attacking the ACU immediately.

The range tank (or any ranged) needs to immediately pick up the boss. The melee tank(s) should start picking up the smaller bots that start spawning around the room, staying away from and killing the Bomb Bots that the Aerial Command Unit drops.

Phase Strategy
One healer should be assigned to the warlock tank and other healers should be raid healing. If a druid healer is present, he or she should pay attention to rooting in addition to healing.

Loot should be on Free For All during this phase so that the electromagnets can be picked up by melee. They drop off the Assault Bots. Once picked up, this item should be used underneath the ACU to help pull it to the ground.

Assign 1 Ranged DPS to ACU duty. Their full-time job is to DPS down the ACU all the time while the rest of the raid is primarily focused on killing Assault Bots.

Taking Care of Assault Bots
1 Hunter should be assigned to Assault Bot duty (hunters are best for this due to their high burst damage combined with Concussive Shot, Frost Trap, and their Distracting Shot which is now a full Taunt ability). Their job is to get aggro on and kite each Assault Bot around the room while the melee DPS and the rest of the ranged DPS slow, stun, and DPS the mob down. Melee should only use "good" stuns such as Hammer of Justice, Maim, or Kidney Shot to stun the Assault Bots, and keeping Hamstring or Infected Wounds on the Assault Bot is a big help - they normally move much faster than players and need to be constantly slowed or stunned for a hunter to successfully kite them. Each Assault Bot should be killed with a few seconds to spare before the next Assault Bot spawns - during this time, the rest of the ranged DPS can switch targets to the ACU.

Make sure that you always have enough DPS to kill each Assault Bot before the next one spawns. Keeping the number of Assault Bots to 0 or 1 at all times is key to controlling this phase of the fight. Again: treat the fight as a control fight and don't try to mindlessly deal as much damage as possible.

Taking Care of Bomb Bots
He can be seen casting "Bomb Bots' when he drops a single bomb bot to the floor below, it will then chase a random player until killed or meeting with that player and exploding for massive damage. Bomb bots chase the chosen player regardless of aggro but can be slowed. The following macro can be used by DPS, Healers and even Tanks with instant ranged attacks to ease the burden of bomb bots. With the raid as a whole using it bomb bots can be destroyed easily before they reach and one shot clothies or even tanks.

/target Bomb
/cast [Instant ranged spell]
/targetlasttarget

Keep repeating this sequence of Assault Bot kiting/killing and ACU DPS until the ACU reaches 1 hit point and you enter Phase 4.

Healing on this phase is focused on the range tank and melee tank(s).

This phase is range-tanked.

Once the transition to Phase 4 begins, you have about 20 seconds as Mimiron combines the parts of his greatest creation! During that time, finish off the final Assault Bot (if there is one) and then turn to AoEing the pack of Junk Bots that have built up over the course of Phase 3, freeing up your MT for taking over tanking the Leviathan Mk II during the fourth and final phase.

Phase 4: V-07-TR-0N
Each of the previous phase's targets have their own health pool and can be targeted separately. All three targetable sections begin this phase at 50% health.

The main tank needs to pick up the MKII the same as in Phase 1. The ranged tank needs to pick up the Aerial Command Unit the same as in Phase 3. There is thought to be no threat reset between the phases. The VX-001 remains untanked.

The raid should stand either directly behind or directly in front of the main tank. Ranged should be outside the land mines, Melee should be inside.

The first and third shock blasts happen very near in time to the P3Wx2 attack from the middle section. It is essential that the tank move away and approach back along a vector that does not pass in front of the VX-001. The P3Wx2 seems to start to the side of where the MKII is facing. Everyone should move behind the VX-001.

2 Rockets spawn at a time during this phase. They are still a one shot kill.

DPS should be split up between the 3 sections. All sections need to die within 10 seconds, or else they respawn. Melee cannot reach the aerial command unit.

Healing should be split up between the melee tank, ranged tank, and the raid. The raid healer should switch to the melee tank during plasma blast.
Munch
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Boss Strategy - Phases 3 & 4 Empty Re: Boss Strategy - Phases 3 & 4

Post  antilles Fri May 15, 2009 10:41 am

I'm sorry inashne... but did that just say warlock tank?

Munch wrote:the warlock tank

yes, yes it did. tongue
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Boss Strategy - Phases 3 & 4 Empty Re: Boss Strategy - Phases 3 & 4

Post  Munch Thu May 21, 2009 4:45 pm

Hope everyone has read this for our first guild attempt on 5/21/09
Munch
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Post  Inashne Sat May 23, 2009 12:51 pm

antilles wrote:I'm sorry inashne... but did that just say warlock tank?

Munch wrote:the warlock tank

yes, yes it did. tongue

Any caster with high HP will need to tank it, which could mean a lock or a mage tank.
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Post  Munch Sat May 23, 2009 6:54 pm

Inashne wrote:
antilles wrote:I'm sorry inashne... but did that just say warlock tank?

Munch wrote:the warlock tank

yes, yes it did. tongue

Any caster with high HP will need to tank it, which could mean a lock or a mage tank.

see: Gruul's Lair
Munch
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