Upcomming Hunter Changes
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Upcomming Hunter Changes
This Post is about upcomming, current and past hunter changes. Each post will be from a single patch or announcement.
Please do not post on this topic. Any post not madde by me will be deleted.
Please do not post on this topic. Any post not madde by me will be deleted.
Inashne- Guild Officer
- Posts : 296
Join date : 2009-05-07
Age : 34
Location : San Jose, CA
Re: Upcomming Hunter Changes
Hunter DPS in PvE
We think Survival PvE dps is in a good place, and we're hoping Marks looks better with the last recent tweaks. It's just a little early to tell. BM is still low and needs a buff.
Hunters in PvP
PvP is another story and we're not happy with hunter performance there, at least in Arena.
We think Survival PvE dps is in a good place, and we're hoping Marks looks better with the last recent tweaks. It's just a little early to tell. BM is still low and needs a buff.
Hunters in PvP
PvP is another story and we're not happy with hunter performance there, at least in Arena.
Inashne- Guild Officer
- Posts : 296
Join date : 2009-05-07
Age : 34
Location : San Jose, CA
Re: Upcomming Hunter Changes
Ammo is too expensive
We agree with the comments that ammo costs have gotten too high. It was acceptable when hunters realistically did not die as often, and thus didn't have high repair bills. But it has gotten too high now.
Pet scaling
Pets need to scale better. As soon as you have a hunter choosing say AP over crit because one helps the pet and the other doesn't then that's a problem.
Traps in PvP
I'm not sure if the healer can out-heal your damage or not. That's a longer discussion about how much damage a healer should have to heal through and if the only healer counter should be CC. But we did design the hunter around having potent CC, and we don't think their CC feels scary any longer. Traps are probably in most need of some attention here. We'll try and go into more detail in the class Q&A if it isn't too far away.
We agree with the comments that ammo costs have gotten too high. It was acceptable when hunters realistically did not die as often, and thus didn't have high repair bills. But it has gotten too high now.
Pet scaling
Pets need to scale better. As soon as you have a hunter choosing say AP over crit because one helps the pet and the other doesn't then that's a problem.
Traps in PvP
I'm not sure if the healer can out-heal your damage or not. That's a longer discussion about how much damage a healer should have to heal through and if the only healer counter should be CC. But we did design the hunter around having potent CC, and we don't think their CC feels scary any longer. Traps are probably in most need of some attention here. We'll try and go into more detail in the class Q&A if it isn't too far away.
Inashne- Guild Officer
- Posts : 296
Join date : 2009-05-07
Age : 34
Location : San Jose, CA
Re: Upcomming Hunter Changes
General
-Aspect of the Cheetah: Can now be learned at level 16.
-Deterrence now has a new visual spell effect.
-The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
-Traps now have separate 30 second cooldown categories: Fire (Immolation Trap,Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Talents
Beast Mastery
Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
Survival
Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
Pets
Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.
-Aspect of the Cheetah: Can now be learned at level 16.
-Deterrence now has a new visual spell effect.
-The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
-Traps now have separate 30 second cooldown categories: Fire (Immolation Trap,Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Talents
Beast Mastery
Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
Survival
Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
Pets
Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.
Inashne- Guild Officer
- Posts : 296
Join date : 2009-05-07
Age : 34
Location : San Jose, CA
Similar topics
» Upcomming Druid Changes
» Hunter Hit Cap
» IRL HUNTER PETS?
» Hunter Pre-Raid stats
» Alenas, Level 80 BE Hunter
» Hunter Hit Cap
» IRL HUNTER PETS?
» Hunter Pre-Raid stats
» Alenas, Level 80 BE Hunter
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